Crysis mods advanced ai8/16/2023 ![]() It's like incorrect frame-pacing but slightly different in how it manifests, creating a slightly jerky look to the action." "There are genuine drops beneath 30fps - in the city at night, for example. Naturally, the actual base resolution is lower, often counting around or below 720p in docked mode, but the result is interesting: it looks reasonably close to native when standing still but as you move, you'll notice some image break-up." On the performance front, Dying Light on Switch is running at an uncapped framerate of 30-36fps, which isn't the best at times: "On paper, this may not seem like a big deal, but what's happening is that we're basically seeing inconsistent frame-times of 16ms, 33ms and 50ms - and this results in inconsistent motion. The idea here is to reconstruct the image over several frames to match the target output resolution: either 1080p in docked or 720p in portable. ![]() So, has Techland succeeded with the Switch port? In docked mode, the survival horror game runs at 1080p and 720p in handheld mode, but there's a bit of a catch: "Techland is using what seems to be a new TAAU feature - temporal anti-aliasing with upscaling. ![]() Video: Digital Foundry's Technical Analysis Of Dying Light On Switch Nintendo Life Is it another "mobile miracle"? by Share: on arrives on the Nintendo Switch next week, and ahead of its release, the tech experts over at Digital Foundry have shared their own technical review of the game. ![]()
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